The objectives are always the same in each mission, but the various terrain changes and starting unit numbers make for some interesting battles. The single-player story mode has you playing as all four factions throughout different spots in the story. Greed Corp features two different modes of play. With so much that can be done with so few unit types, it becomes refreshing to see a strategy title employ a considerable amount of depth without resorting to pages upon pages of units to manage. More often than not, you'll be fighting to place a harvester in enemy territory just so you can blow it up on your next turn, taking that scrap of land and the surrounding area with it. Furthermore, the harvester's importance to the player makes it a double-edged sword of a weapon since it can give you cash and kill you if you don't pay attention to it. This second method adds some strategy to the game because there are only two units that can perform this technique: cannon and harvester. The second, and more deceptive, method is to eliminate the ground underneath the enemy. The first is to simply eliminate the enemy forces in combat and take over or destroy all of their buildings. There are really two ways to win a match. Finally, harvesters are responsible for gaining resources at the beginning of every turn but also reducing the level of the ground. After spending a turn loading up the cannon, players can shoot at targets halfway across the map and eliminate a good number of forces on the ground. The cannon unit provides long-distance attack capabilities. The carrier unit is used to transport walkers to other tiles not directly adjacent to the player's own territory. The armory unit gives the user the ability to build more walkers and other units. You have a walker unit, which is responsible for capturing neutral and enemy territories. In order to accomplish this goal, players are given five different units to play with. Regardless of the chosen faction, the basic objective of each match is always the same: be the last man standing. Now the four factions are at war with each other, fighting to preserve what is left of the land around them or fighting for the rights to continue mining. Despite these warnings from the land, the major corporations kept their mining despite the destruction all around them. The world was once a thriving place until the great quakes came. Greed Corp takes place in the fictional world of Mistbound, and the game is designed to be the first entry into a world with stories that will be told through other games and media forms. Instead, it relies on one thing that has always made classic games stand out from the pack: fun. For a genre that doesn't exactly have a large and wide fan base, one would think that the game would need a great gimmick to get players interested. Then you have original games like Commanders: War of the Genos and Band of Bugs as well as reboots like Military Madness: Nectaris and Panzer General: Allied Assault on the XBLA service. Board game strategy fans already have Catan and Carcassone to deal with as well as the upcoming Risk: Factions. Greed Corp is a turn-based strategy game, which is both a niche and occupied genre.
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